That was all validated and people liked that," Adley explains. "A lot of the big questions about how the gameplay would fit together, with the two halves had already been answered. But the expansion was made possible because the technology was already in place. It was a massive expansion upon the previous game. And where Shogun's feudal Japanese society was a mostly isolated monoculture, with similar factions fielding similar armies, Medieval had to represent numerous cultures, nation-states, religions, and militaries. Where Shogun took place over a period of 150 years, Medieval charted events over almost four centuries. Whereas Shogun was restricted to Japan's larger islands, Medieval's map spanned the whole of Europe, a large chunk of the Middle East, and portions of North Africa. The new title also made more sense, better reflecting the greatly expanded scope and cultural diversity of the sequel. We had the time to go deeper across multiple cultures, multiple factions within those cultures, and do them justice Joss Adley And we thought, 'Hang on, we don't want to be associated with this.'" "George Bush came out and started talking about, 'It's a crusade against this, that and the other'. "Shortly after I joined the company, 9/11 happened," Roxburgh says. This changed midway through development due to a world-changing event. Following on from the warrior-centric naming convention of Shogun, Medieval was originally intended to be titled Crusader: Total War. But the game wasn't known as Medieval at this point. In the end, the studio settled on the medieval era, which shared some feudal themes with Shogun and had broadly similar army construction – yet had enough differences to justify a sequel.
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